![]() ![]() ![]() It takes experienced mappers for that kind of job and I do not really believe plenty of people would want this to restrict themselves. Anyhow, I do not really know how to bite the problem, where to begin, what to suggest. Understandably, this is not a bulletproof solution - there are also environmental factors and other elements of more qualitative than quantitative nature albeit, maybe even these, could be given an estimation value. Some of the blame, could perhaps be put on the lack of experience and overt fascination with the 'Quoth' novelties thus underestimating the further impact the mod would make on the difficulty scale - but you decide, whether this argument, is that much convincing, since we speak of a second 'Quoth' iteration already.įor the difficulty level measure, I think it should be something of mathematical nature certain sums of relevant parts, need to balance out. With the "Func Map Jam 9 - Contract Revoked", the artistic spectrum, was very coherent, albeit the jam nature of event, showed in the realm mentioned - the difficulty level, was all over the place, such as you said. ![]() Jams, by nature, tend to be quite random, to a degree for sure. In a jam, every map, can be a final fight map there is nobody telling otherwise. On the other hand, we all are aware that within the terms of an episode or a campaign, there is certain difficulty level escalation, as well as the protagonist power escalation things round up to a final fight, which should be difficult. When it comes to the architecturally superb "Func Map Jam 9 - Contract Revoked", I played it on a "Normal" difficulty level and from this standpoint, I call some combative setups simply unfair. It's just that sometimes you realize that perhaps you picked the wrong difficulty mode and you're already halfway into the level. Then again such evaluations might be subjective. If it says "id+1" that means you better take it down a notch and maybe go "Normal" instead of "Hard", etc. If readme says "id1-like difficulty" then you know exactly how it's gonna be. Maybe there should be some informal community standard adopted for these things. Nice maps, but the difficulty was all over the place. Man, just yesterday I was remembering Contract Revoked: The Lost Chapters which had the same problem. ![]()
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